← Play Cornercrown

How to play Kings Corner card game

The table

Cornercrown uses one standard 52-card deck without jokers. You and the computer each receive seven cards. Four cards begin the side piles, with four empty corners around them. The remaining cards form the stock. A card is drawn automatically at the start of your turn, so you begin with eight cards.

Play from your hand

  1. Select a hand card. Legal destinations gain a gold outline.
  2. Select a destination to play the card. A nonempty pile takes a card exactly one rank lower and of the other color.
  3. Keep playing as many cards as you like. Select End turn when you are ready for the computer to play.

Kings are high and aces are low: K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A. Red means hearts or diamonds; black means spades or clubs. Suits need not match. A black 6 accepts a red 5, but neither a black 5 nor a red 4.

Kings and empty spaces

Only a king starts an empty corner. An empty side space accepts any hand card, including an ace. A king dealt to a side space remains there until someone moves its pile; this table does not relocate kings during setup.

Join whole piles

Deselect any chosen hand card, then select a nonempty pile. Select a legal destination to move the entire stack. Its bottom card, the first card played there, must fit the destination’s top card. A stack beginning with a red 9 can move onto a black 10, even if its current top is much lower. Moving a side stack opens a useful free space.

Finish a round

The first player with no hand cards wins immediately. If the stock is empty and both players have no hand play or useful pile merge, our blocked-round rule compares remaining penalties. A king counts 10; every other card counts 1. Lower wins and an equal score ties. Ending your turn while a play is available does not trigger this rule.

Learn a move

Hint highlights a suggested hand card or pile, but you make the move. Undo reverses your last action, including a computer reply after End turn. A new deal asks before replacing your current round. Your round is saved in this browser.

A first strategy

Put kings in corners when that opens a run of plays. Before filling an empty side, check whether a whole-pile merge could create a longer sequence. Watch your aces: once an ace is on top, no smaller card can continue that pile.

Core rules follow Bicycle’s Kings Corner guide. The blocked-round tiebreak and keeping setup kings in side piles are the table choices described above.

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